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AI Insights · Timothy · January 2022

Top 5 Idler Games on Android in the US: Q4 2021

The top 5 idler games in the US for Q4 2021 showcased varying trends in downloads, revenue, and active users, according to Sensor Tower data.

Top 5 Idler Games on Android in the US: Q4 2021

The top 5 idler games on the Android platform in the United States during the fourth quarter of 2021 exhibited diverse performance trends in terms of downloads, revenue, and active user engagement. Here is a detailed look at each of these leading applications:

Stone Miner from ZPLAY Games saw a consistent decline in weekly revenue, starting at around $12.8K at the end of September and dropping to approximately $3.2K by the end of December. Weekly downloads followed a similar downward trend, peaking at 176K in late September and reducing to about 80K by the last week of December. Active users also decreased steadily from 346K to 109K over the same period.

Moon Pioneer by VOODOO experienced a notable increase in weekly revenue, starting from almost zero and climbing to $10.7K by the end of November, before slightly declining to $5.4K at the end of December. Downloads surged mid-quarter, peaking at 158K in late October but gradually fell to around 35K by the end of the year. Active users mirrored this trend, rising to 228K in October and then dropping to 55K by the end of December.

My Little Universe by SayGames Ltd saw a significant rise in weekly revenue beginning mid-November, reaching approximately $61.7K by late November and stabilizing around $41K towards the end of December. Downloads grew consistently, peaking at 121K in early December, while active users increased from 3K in late September to 219K in early December, before stabilizing around 177K by the end of the quarter.

Gold & Goblins: Idle Merger from AppQuantum showed strong revenue growth, starting at $49K in late September and reaching nearly $294K by the end of December. Weekly downloads peaked at 87K in late October but gradually decreased to about 51K by the end of December. Active users saw peaks and troughs, rising to 121K in October and then fluctuating around 52K to 59K towards the end of the quarter.

Oilman, another title by VOODOO, showed modest revenue growth, starting from nearly zero and reaching around $6.2K by the end of November, then tapering off to $2.2K by the end of December. Downloads peaked at 66K in early November but fell to around 18K by the end of December. Active users increased from 2.7K in late September to 84K in early November, before declining to 27K by the end of the year.

These insights, derived from Sensor Tower data, reveal the dynamic performance of top idler games on the Android platform in the US during Q4 2021. For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022